Getting back into this scene has been really nostalgic from the high school years. The integrated graphics can’t do 4K, so I knew I needed an actual GPU. My goal is to build a decent little desktop side rig for compiling nerves/rpi kernels. I’ve been reviving an old 3770k as of late, getting back into overclocking and desktop PCs in general. I couldn’t believe that they basically helped me out on what really came down to the honor system. When the support person finally handed over the keys to the kingdom after like 15 years of not being able to login I was ecstatic. I went back and forth for an eternity with support trying to get access to an account that I no longer had email access for. The Steam support rollercoaster I went through recently to unlock these games was kind of insane but also wonderful at the same time. Hold down a modifier, hit one block, all identical blocks are affected at a proportionate cost to hunger and wear on the tool used. chopping down a tree one block at a time) is busywork, so they eliminate it. Vein mining is an example: Most packs these days recognise that individually mining several adjacent blocks (or similar with other tools e.g. It's actually very strange now for me in "vanilla" Minecraft because I'm so used to certain features "everybody" mods into the sort of packs I play. The right pieces but badly tuned may still be a miserable experience. It's like the skill needed to make a decent container for a particular piece of server software. ![]() In Minecraft you've got a situation where there is such a vibrant modding community that curation and configuration of mods to produce a complete working system with some particular flavour or theme is a whole separate skill. But that's only for Java (PC) Minecraft where they basically couldn't stop it once it had started. * Money: Why add support for mods if you can’t make money from that feature? Yes, you could make it a DLC, but why put in the effort if there’s no guarantee of an ROI? Yes, you could just break the API, but fans of your game aren’t going to like that. You need to ensure a stable API (or stable enough) do mods don’t break every time you update your game. * Complexity: Mod support takes time and effort. ![]() The publisher running their own server with other people’s mods could get them into licensing trouble. * Server control / licensing: With games like Minecraft where you can run your own server, you get to choose what mods are on the server. There’s also Minecraft.īut yes, you are correct than many big (AAA) games don’t support mods anymore. It’s a very mod friendly game as it itself is a mod. Garry’s Mod was pretty popular a few years ago (not sure about today). It's unfortunate that games have become so complicated and mod-unfriendly.
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